![]() ![]() Kojima crafted an experience that was outright hostile to some and stuck to it with the convictions of a mad scientist, something else I, of course, fuck with. I’ve spent the last few weeks deeply entrenched in Hideo Kojima’s Death Stranding, a game which itself largely defied a traditional critical narrative. On Twitter, he has pointed out to those raising concerns about the technical issues that we know what Deadly Premonition is. ![]() Swery himself has weighed in on this issue, seemingly cutting it off at the pass by spurring on the apathetic response to the game’s glaring technical shortcomings. This is inherently a part of the Deadly Premonition experience after all – the first game isn’t beloved for its technical prowess so why would this one be? Take a look around the discussions happening on Twitter or Reddit and you’ll find countless fans all praising the shoddy framerate and stiff animations. ![]() When gameplay footage from Deadly Premonition 2 first made its way to the public a few weeks back the response was…fascinating. ![]()
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